;------------------------------------------------------------------------------------------------ [wpn_aug]:identity_immunities,weapon_probability,default_weapon_params,wpn_aug_sounds GroupControlSection = spawn_group $npc = on $prefetch = 8 $spawn = "weapons\l85" scheduled = off cform = skeleton class = WP_AK74 slot = 2 animation_slot = 2 ef_main_weapon_type = 2 ef_weapon_type = 7 hand_dependence = 1 single_handed = 0 default_to_ruck = false sprint_allowed = true inv_grid_height = 2 inv_grid_width = 5 inv_grid_x = 20 inv_grid_y = 40 inv_name = st_wpn_aug inv_name_short = st_wpn_aug description = st_wpn_aug_descr kind = w_rifle inv_weight = 3.3 cost = 40680 repair_type = rifle_5 weapon_class = assault_rifle hud = wpn_aug_a1_hud visual = dynamics\weapons\wpn_aug_a1\wpn_aug_a1.ogf position = -0.026, -0.135, 0.0 orientation = 0, 0, 0 fire_point = 0.0, 0.186, 0.415 fire_point2 = 0.0, 0.106, 0.468 strap_bone0 = bip01_spine2 strap_bone1 = bip01_spine1 strap_position = -0.15, -0.36, 0.25 strap_orientation = -10, -5, 10 ph_mass = 5 flame_particles = weapons\generic_weapon05 smoke_particles = weapons\generic_shoot_00 grenade_flame_particles = weapons\generic_weapon01 shell_point = -0.02, 0.17, -0.18 shell_dir = 0,0,0.4 shell_particles = weapons\556x45 light_disabled = false light_color = 0.6, 0.5, 0.3 light_range = 5 light_time = 0.2 light_var_color = 0.05 light_var_range = 0.5 upgrades = up_gr_firstab_aug, up_gr_seconab_aug, up_gr_thirdab_aug, up_gr_fourtab_aug, up_gr_fourtcd_aug, up_gr_fourtef_aug, up_gr_fifthab_aug, up_gr_fifthcd_aug installed_upgrades = upgrade_scheme = upgrade_scheme_l85 upgr_icon_x = 300 upgr_icon_y = 500 upgr_icon_width = 300 upgr_icon_height = 100 fire_modes = 1, -1 ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad ammo_elapsed = 30 ammo_mag_size = 30 startup_ammo = 90 scope_status = 0 scope_name = wpn_addon_scope_susat scope_texture = scope_x = 60 scope_y = -2 scope_zoom_factor = 55 silencer_name = wpn_sil_nato silencer_status = 2 silencer_x = 232 silencer_y = 14 silencer_light_color = 0.6, 0.5, 0.3 silencer_light_range = 0.01 silencer_light_time = 0.2 silencer_light_var_color = 0.05 silencer_light_var_range = 0.5 silencer_smoke_particles = weapons\generic_shoot_00 grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_status = 0 grenade_launcher_x = 128 grenade_launcher_y = 28 launch_speed = 0 hit_impulse = 25 hit_power = 0.51, 0.51, 0.51, 0.51 hit_type = fire_wound fire_distance = 1000 bullet_speed = 930 rpm = 680 rpm_empty_click = 200 use_aim_bullet = false time_to_aim = 0.0 ; 3.0 zoom_dof = 0.5, 1.0, 180 zoom_enabled = true zoom_rotate_time = 0.25 reload_dof = 0.0, 0.5, 5, 2 control_inertion_factor = 1.0f crosshair_inertion = 5.6 fire_dispersion_base = 0.3 fire_dispersion_condition_factor = 0.001 misfire_probability = 0.05 misfire_start_condition = 0.7 ; 0.7 misfire_start_prob = 0.007 misfire_end_condition = 0.1 misfire_end_prob = 0.11 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 cam_return = 0 cam_relax_speed = 5 cam_dispersion = 0.556 cam_dispersion_frac = 1.1 cam_dispersion_inc = 0.0675 cam_max_angle = 50.0 cam_max_angle_horz = 50.0 cam_step_angle_horz = 2.0 zoom_cam_relax_speed = 5 zoom_cam_dispersion = 0.466 zoom_cam_dispersion_frac = 1.0 zoom_cam_dispersion_inc = 0.0525 zoom_cam_max_angle = 50.0 zoom_cam_max_angle_horz = 50.0 zoom_cam_step_angle_horz = 1.8 PDM_disp_accel_factor = 1.58 PDM_disp_base = 0.5 PDM_disp_crouch = 1.0 PDM_disp_crouch_no_acc = 1.0 PDM_disp_vel_factor = 1.58 cam_relax_speed_ai = 360 zoom_cam_relax_speed_ai = 360 holder_fov_modifier = 1.0 holder_range_modifier = 1.85 min_radius = 0 max_radius = 500 hit_probability_gd_novice = 1.00 hit_probability_gd_stalker = 1.00 hit_probability_gd_veteran = 1.00 hit_probability_gd_master = 1.00 kill_msg_x = 84 kill_msg_y = 28 kill_msg_width = 73 kill_msg_height = 30 [wpn_aug_hud]:hud_base item_visual = anomaly_weapons\wpn_aug_a1\wpn_aug_a1_hud.ogf attach_place_idx = 0 zoom_hide_crosshair = true item_position = 0, 0, 0 item_orientation = 0, 0, 0 hands_position = -0.064, -0.17, 0.2055 hands_position_16x9 = -0.064, -0.17, 0.2055 hands_orientation = 0.52, 2.4, 0.15 hands_orientation_16x9 = 0.52, 2.4, 0.15 aim_hud_offset_pos = -0.0915, 0.0363, -0.3 aim_hud_offset_pos_16x9 = -0.0915, 0.0363, -0.3 aim_hud_offset_rot = 0.0356, 0.0121, 0.01 aim_hud_offset_rot_16x9 = 0.0356, 0.0121, 0.01 gl_hud_offset_pos = 0, 0, 0 gl_hud_offset_pos_16x9 = 0, 0, 0 gl_hud_offset_rot = 0, 0, 0 gl_hud_offset_rot_16x9 = 0, 0, 0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = lancew_aug_a1_holser anm_idle = lancew_aug_a1_idle anm_idle_aim = lancew_aug_a1_idle_aim anm_idle_aim_moving = lancew_aug_a1_moving, idle, 0.75 anm_idle_aim_moving_crouch = lancew_aug_a1_moving, idle, 0.7 anm_idle_moving = lancew_aug_a1_moving anm_idle_sprint = lancew_aug_a1_sprint anm_reload = lancew_aug_a1_reload, reload anm_shots = lancew_aug_a1_shoot, shoot anm_show = lancew_aug_a1_draw shell_bone = wpn_body shell_dir = 0, 1, 0 shell_point = 0.02, 0.06, -0.099 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = -0.011, 0.053137, 0.487153 fire_point2 = 0, -0.017, 0.692 [wpn_aug_a1_hud]:wpn_aug_hud,hud_low_interia ;3D SCOPE attach_place_idx = 0 item_position = 0.0, 0.0, 0.0 item_orientation = 0.0, 0.0, 0.0 hands_position = -0.044,-0.181999,0.2055 hands_position_16x9 = -0.044,-0.181999,0.2055 hands_orientation = 0.519999, 2.409999, 0.1499993 hands_orientation_16x9 = 0.519999, 2.409999, 0.1499993 aim_hud_offset_pos = -0.1116,0.05631,-0.3 aim_hud_offset_pos_16x9 = -0.1116,0.05631,-0.3 aim_hud_offset_rot = 0.0356,0.0121,0.01 aim_hud_offset_rot_16x9 = 0.0356,0.0121,0.01 gl_hud_offset_pos = -0.0465,-0.091,-0.15 gl_hud_offset_pos_16x9 = -0.0465,-0.091,-0.15 gl_hud_offset_rot = -0.1625,-0.04,0 gl_hud_offset_rot_16x9 = -0.1625,-0.04,0 lean_hud_offset_pos = 0, 0, 0 lean_hud_offset_rot = 0, 0, 0 anm_hide = lancew_aog_a1_holser anm_idle = lancew_aog_a1_idle anm_idle_aim = lancew_aog_a1_idle_aim anm_idle_moving = lancew_aog_a1_moving anm_idle_sprint = lancew_aog_a1_sprint anm_reload = lancew_aog_a1_reload, reload anm_shots = lancew_aog_a1_shoot, shoot anm_show = lancew_aog_a1_draw shell_bone = wpn_body shell_dir = 0.0, 1.0, 0.0 shell_point = 0.02, 0.06, -0.099 fire_bone = wpn_body fire_bone2 = wpn_body fire_point = -0.011, 0.053137, 0.487153 fire_point2 = 0.0, -0.017, 0.692 ;------------------------------------------------------------------------------------------------ [wpn_aug_custom]:wpn_aug inv_grid_x = 35 inv_name = st_wpn_aug_custom inv_name_short = st_wpn_aug_custom cost = 46580 hud = wpn_aug_sk3_hud visual = dynamics\weapons\wpn_aug_a1\wpn_aug_a1_sk3.ogf installed_upgrades = up_firsta_aug rpm = 700 fire_dispersion_base = 0.25 misfire_start_condition = 0.7 ; 0.63 misfire_start_prob = 0.005 misfire_end_condition = 0.075 misfire_end_prob = 0.08 condition_queue_shot_dec = 0.0009 condition_shot_dec = 0.0009 [wpn_aug_sk3_hud]:wpn_aug_a1_hud item_visual = anomaly_weapons\wpn_aug_a1\wpn_aug_a1_sk3_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_aug_freedom]:wpn_aug inv_grid_x = 25 inv_name = st_wpn_aug_freedom inv_name_short = st_wpn_aug_freedom cost = 43380 hud = wpn_aug_sk1_hud visual = dynamics\weapons\wpn_aug_a1\wpn_aug_a1_sk1.ogf installed_upgrades = up_thirda_aug rpm = 730 fire_dispersion_base = 0.3 misfire_start_condition = 0.7 ; 0.66 misfire_start_prob = 0.005 misfire_end_condition = 0.09 misfire_end_prob = 0.06 condition_queue_shot_dec = 0.00075 condition_shot_dec = 0.00075 [wpn_aug_sk1_hud]:wpn_aug_a1_hud item_visual = anomaly_weapons\wpn_aug_a1\wpn_aug_a1_sk1_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_aug_merc]:wpn_aug inv_grid_x = 30 inv_name = st_wpn_aug_merc inv_name_short = st_wpn_aug_merc cost = 45180 hud = wpn_aug_sk2_hud visual = dynamics\weapons\wpn_aug_a1\wpn_aug_a1_sk2.ogf installed_upgrades = up_fourta_aug, up_firsta_aug rpm = 710 fire_dispersion_base = 0.23 misfire_start_condition = 0.7 ; 0.65 misfire_start_prob = 0.005 misfire_end_condition = 0.08 misfire_end_prob = 0.07 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 [wpn_aug_sk2_hud]:wpn_aug_a1_hud item_visual = anomaly_weapons\wpn_aug_a1\wpn_aug_a1_sk2_hud.ogf ;------------------------------------------------------------------------------------------------ [wpn_aug_modern]:wpn_aug inv_grid_x = 30 inv_grid_y = 38 inv_name = st_wpn_aug_modern inv_name_short = st_wpn_aug_modern description = st_wpn_aug_modern_descr kind = w_rifle cost = 42580 hud = wpn_aug_sk4_hud visual = dynamics\weapons\wpn_aug_a1\wpn_aug_a1_sk4.ogf fire_dispersion_base = 0.28 misfire_start_condition = 0.7 ; 0.67 misfire_start_prob = 0.005 misfire_end_condition = 0.09 misfire_end_prob = 0.065 condition_queue_shot_dec = 0.0008 condition_shot_dec = 0.0008 [wpn_aug_sk4_hud]:wpn_aug_a1_hud item_visual = anomaly_weapons\wpn_aug_a1\wpn_aug_a1_sk4_hud.ogf