;------------------------------------------------------------------------------------------------
[wpn_aug]:identity_immunities,weapon_probability,default_weapon_params,wpn_aug_sounds
GroupControlSection                      = spawn_group
$npc                                     = on
$prefetch                                = 8
$spawn                                   = "weapons\l85"
scheduled                                = off
cform                                    = skeleton

class                                    = WP_AK74
slot                                     = 2
animation_slot                           = 2
ef_main_weapon_type                      = 2
ef_weapon_type                           = 7
hand_dependence                          = 1
single_handed                            = 0

default_to_ruck                          = false
sprint_allowed                           = true

inv_grid_height                          = 2
inv_grid_width                           = 5
inv_grid_x                               = 20
inv_grid_y                               = 40
inv_name                                 = st_wpn_aug
inv_name_short                           = st_wpn_aug
description                              = st_wpn_aug_descr

kind                                     = w_rifle
inv_weight                               = 3.3
cost                                     = 40680
repair_type                              = rifle_5
weapon_class                             = assault_rifle

hud                                      = wpn_aug_a1_hud
visual                                   = dynamics\weapons\wpn_aug_a1\wpn_aug_a1.ogf
position                                 = -0.026, -0.135, 0.0
orientation                              = 0, 0, 0
fire_point                               = 0.0, 0.186, 0.415
fire_point2                              = 0.0, 0.106, 0.468
strap_bone0                              = bip01_spine2
strap_bone1                              = bip01_spine1
strap_position                           = -0.15, -0.36, 0.25
strap_orientation                        = -10, -5, 10
ph_mass                                  = 5

flame_particles                          = weapons\generic_weapon05
smoke_particles                          = weapons\generic_shoot_00
grenade_flame_particles                  = weapons\generic_weapon01

shell_point					             = -0.02, 0.17, -0.18
shell_dir					             = 0,0,0.4
shell_particles				             = weapons\556x45

light_disabled                           = false
light_color                              = 0.6, 0.5, 0.3
light_range                              = 5
light_time                               = 0.2
light_var_color                          = 0.05
light_var_range                          = 0.5

upgrades                                 = up_gr_firstab_aug, up_gr_seconab_aug, up_gr_thirdab_aug, up_gr_fourtab_aug, up_gr_fourtcd_aug, up_gr_fourtef_aug, up_gr_fifthab_aug, up_gr_fifthcd_aug
installed_upgrades                       =
upgrade_scheme                           = upgrade_scheme_l85
upgr_icon_x                              = 300
upgr_icon_y                              = 500
upgr_icon_width                          = 300
upgr_icon_height                         = 100

fire_modes                               = 1, -1
ammo_class                               = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed                             = 30
ammo_mag_size                            = 30
startup_ammo                             = 90

scope_status                             = 0
scope_name                               = wpn_addon_scope_susat
scope_texture                            = 
scope_x                                  = 60
scope_y                                  = -2
scope_zoom_factor                        = 55

silencer_name                            = wpn_sil_nato
silencer_status                          = 2
silencer_x                               = 232
silencer_y                               = 14
silencer_light_color                     = 0.6, 0.5, 0.3
silencer_light_range                     = 0.01
silencer_light_time                      = 0.2
silencer_light_var_color                 = 0.05
silencer_light_var_range                 = 0.5
silencer_smoke_particles                 = weapons\generic_shoot_00

grenade_class                            = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203
grenade_launcher_status                  = 0
grenade_launcher_x                       = 128
grenade_launcher_y                       = 28
launch_speed                             = 0

hit_impulse                              = 25
hit_power                                = 0.51, 0.51, 0.51, 0.51
hit_type                                 = fire_wound
fire_distance                            = 1000
bullet_speed                             = 930
rpm                                      = 680
rpm_empty_click                          = 200

use_aim_bullet                           = false
time_to_aim                              = 0.0 ;  3.0
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = true
zoom_rotate_time                         = 0.25
reload_dof                               = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion                       = 5.6
fire_dispersion_base                     = 0.3
fire_dispersion_condition_factor         = 0.001

misfire_probability                      = 0.05
misfire_start_condition                  = 0.7 ;  0.7
misfire_start_prob                       = 0.007
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.11

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008

cam_return                               = 0
cam_relax_speed                          = 5
cam_dispersion                           = 0.556
cam_dispersion_frac                      = 1.1
cam_dispersion_inc                       = 0.0675
cam_max_angle                            = 50.0
cam_max_angle_horz                       = 50.0
cam_step_angle_horz                      = 2.0
zoom_cam_relax_speed                     = 5
zoom_cam_dispersion                      = 0.466
zoom_cam_dispersion_frac                 = 1.0
zoom_cam_dispersion_inc                  = 0.0525
zoom_cam_max_angle                       = 50.0
zoom_cam_max_angle_horz                  = 50.0
zoom_cam_step_angle_horz                 = 1.8

PDM_disp_accel_factor                    = 1.58
PDM_disp_base                            = 0.5
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 1.58

cam_relax_speed_ai                       = 360
zoom_cam_relax_speed_ai                  = 360
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.85
min_radius                               = 0
max_radius                               = 500
hit_probability_gd_novice                = 1.00
hit_probability_gd_stalker               = 1.00
hit_probability_gd_veteran               = 1.00
hit_probability_gd_master                = 1.00

kill_msg_x                               = 84
kill_msg_y                               = 28
kill_msg_width                           = 73
kill_msg_height                          = 30


[wpn_aug_hud]:hud_base
item_visual                              = anomaly_weapons\wpn_aug_a1\wpn_aug_a1_hud.ogf
attach_place_idx                         = 0
zoom_hide_crosshair                      = true   

item_position                            = 0, 0, 0
item_orientation                         = 0, 0, 0

hands_position                           = -0.064, -0.17, 0.2055
hands_position_16x9                      = -0.064, -0.17, 0.2055
hands_orientation                        = 0.52, 2.4, 0.15
hands_orientation_16x9                   = 0.52, 2.4, 0.15

aim_hud_offset_pos                       = -0.0915, 0.0363, -0.3
aim_hud_offset_pos_16x9                  = -0.0915, 0.0363, -0.3
aim_hud_offset_rot                       = 0.0356, 0.0121, 0.01
aim_hud_offset_rot_16x9                  = 0.0356, 0.0121, 0.01

gl_hud_offset_pos                        = 0, 0, 0
gl_hud_offset_pos_16x9                   = 0, 0, 0
gl_hud_offset_rot                        = 0, 0, 0
gl_hud_offset_rot_16x9                   = 0, 0, 0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = lancew_aug_a1_holser
anm_idle                                 = lancew_aug_a1_idle
anm_idle_aim                             = lancew_aug_a1_idle_aim
anm_idle_aim_moving                      = lancew_aug_a1_moving, idle, 0.75
anm_idle_aim_moving_crouch               = lancew_aug_a1_moving, idle, 0.7
anm_idle_moving                          = lancew_aug_a1_moving
anm_idle_sprint                          = lancew_aug_a1_sprint
anm_reload                               = lancew_aug_a1_reload, reload
anm_shots                                = lancew_aug_a1_shoot, shoot
anm_show                                 = lancew_aug_a1_draw

shell_bone                               = wpn_body
shell_dir                                = 0, 1, 0
shell_point                              = 0.02, 0.06, -0.099

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = -0.011, 0.053137, 0.487153
fire_point2                              = 0, -0.017, 0.692

[wpn_aug_a1_hud]:wpn_aug_hud,hud_low_interia	;3D SCOPE
attach_place_idx                         = 0

item_position                            = 0.0, 0.0, 0.0
item_orientation                         = 0.0, 0.0, 0.0

hands_position                           = -0.044,-0.181999,0.2055
hands_position_16x9                      = -0.044,-0.181999,0.2055
hands_orientation                        = 0.519999, 2.409999, 0.1499993
hands_orientation_16x9                   = 0.519999, 2.409999, 0.1499993

aim_hud_offset_pos                       = -0.1116,0.05631,-0.3
aim_hud_offset_pos_16x9                  = -0.1116,0.05631,-0.3
aim_hud_offset_rot                       = 0.0356,0.0121,0.01
aim_hud_offset_rot_16x9                  = 0.0356,0.0121,0.01

gl_hud_offset_pos                        = -0.0465,-0.091,-0.15
gl_hud_offset_pos_16x9                   = -0.0465,-0.091,-0.15
gl_hud_offset_rot                        = -0.1625,-0.04,0
gl_hud_offset_rot_16x9                   = -0.1625,-0.04,0

lean_hud_offset_pos                      = 0, 0, 0
lean_hud_offset_rot                      = 0, 0, 0

anm_hide                                 = lancew_aog_a1_holser
anm_idle                                 = lancew_aog_a1_idle
anm_idle_aim                             = lancew_aog_a1_idle_aim
anm_idle_moving                          = lancew_aog_a1_moving
anm_idle_sprint                          = lancew_aog_a1_sprint
anm_reload                               = lancew_aog_a1_reload, reload
anm_shots                                = lancew_aog_a1_shoot, shoot
anm_show                                 = lancew_aog_a1_draw

shell_bone                               = wpn_body
shell_dir                                = 0.0, 1.0, 0.0
shell_point                              = 0.02, 0.06, -0.099

fire_bone                                = wpn_body
fire_bone2                               = wpn_body
fire_point                               = -0.011, 0.053137, 0.487153
fire_point2                              = 0.0, -0.017, 0.692

;------------------------------------------------------------------------------------------------
[wpn_aug_custom]:wpn_aug
inv_grid_x                               = 35
inv_name                                 = st_wpn_aug_custom
inv_name_short                           = st_wpn_aug_custom

cost                                     = 46580

hud                                      = wpn_aug_sk3_hud
visual                                   = dynamics\weapons\wpn_aug_a1\wpn_aug_a1_sk3.ogf

installed_upgrades                       = up_firsta_aug

rpm                                      = 700

fire_dispersion_base                     = 0.25

misfire_start_condition                  = 0.7 ;  0.63
misfire_start_prob                       = 0.005
misfire_end_condition                    = 0.075
misfire_end_prob                         = 0.08

condition_queue_shot_dec                 = 0.0009
condition_shot_dec                       = 0.0009


[wpn_aug_sk3_hud]:wpn_aug_a1_hud
item_visual                              = anomaly_weapons\wpn_aug_a1\wpn_aug_a1_sk3_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_aug_freedom]:wpn_aug
inv_grid_x                               = 25
inv_name                                 = st_wpn_aug_freedom
inv_name_short                           = st_wpn_aug_freedom

cost                                     = 43380

hud                                      = wpn_aug_sk1_hud
visual                                   = dynamics\weapons\wpn_aug_a1\wpn_aug_a1_sk1.ogf

installed_upgrades                       = up_thirda_aug

rpm                                      = 730

fire_dispersion_base                     = 0.3

misfire_start_condition                  = 0.7 ;  0.66
misfire_start_prob                       = 0.005
misfire_end_condition                    = 0.09
misfire_end_prob                         = 0.06

condition_queue_shot_dec                 = 0.00075
condition_shot_dec                       = 0.00075


[wpn_aug_sk1_hud]:wpn_aug_a1_hud
item_visual                              = anomaly_weapons\wpn_aug_a1\wpn_aug_a1_sk1_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_aug_merc]:wpn_aug
inv_grid_x                               = 30
inv_name                                 = st_wpn_aug_merc
inv_name_short                           = st_wpn_aug_merc

cost                                     = 45180

hud                                      = wpn_aug_sk2_hud
visual                                   = dynamics\weapons\wpn_aug_a1\wpn_aug_a1_sk2.ogf

installed_upgrades                       = up_fourta_aug, up_firsta_aug

rpm                                      = 710

fire_dispersion_base                     = 0.23

misfire_start_condition                  = 0.7 ;  0.65
misfire_start_prob                       = 0.005
misfire_end_condition                    = 0.08
misfire_end_prob                         = 0.07

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008


[wpn_aug_sk2_hud]:wpn_aug_a1_hud
item_visual                              = anomaly_weapons\wpn_aug_a1\wpn_aug_a1_sk2_hud.ogf

;------------------------------------------------------------------------------------------------
[wpn_aug_modern]:wpn_aug
inv_grid_x                               = 30
inv_grid_y                               = 38
inv_name                                 = st_wpn_aug_modern
inv_name_short                           = st_wpn_aug_modern
description                              = st_wpn_aug_modern_descr

kind                                     = w_rifle
cost                                     = 42580

hud                                      = wpn_aug_sk4_hud
visual                                   = dynamics\weapons\wpn_aug_a1\wpn_aug_a1_sk4.ogf

fire_dispersion_base                     = 0.28

misfire_start_condition                  = 0.7 ;  0.67
misfire_start_prob                       = 0.005
misfire_end_condition                    = 0.09
misfire_end_prob                         = 0.065

condition_queue_shot_dec                 = 0.0008
condition_shot_dec                       = 0.0008


[wpn_aug_sk4_hud]:wpn_aug_a1_hud
item_visual                              = anomaly_weapons\wpn_aug_a1\wpn_aug_a1_sk4_hud.ogf

